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The artificer is a playable character class in the Dungeons & Dragons (D&D) fantasy role-playing game. While the artificer originally appeared as a subclass for spellcasters in older editions, the artificer first appeared as a full class in the 3.5 edition of D&D .
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Chapter 1: Character Options Includes 26 new subclasses, 2 or 3 for each of the twelve previously existing character classes. [4] Some subclasses have also appeared in other published campaign sourcebooks. [5] The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Mythic Odysseys of Theros is a sourcebook that details the Theros campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in June 2020. [1] The plane was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Theros, which was released in September 2013 ...
Adds new subclasses and backgrounds for characters in the Forgotten Realms. Describes factions that characters can join or oppose. [16] [17] ― Forgotten Realms Adventure Guide ― November 11, 2025: Locations and lore about the Forgotten Realms for dungeon masters. [16] [17] ―
Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1 ...
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...