enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc. SpeedTree - vegetation programming and modelling software products. xaitment - customizable and modular game AI software for navigation mesh generation, pathfinding, character behavioral modeling and more.

  3. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  4. Endorphin (software) - Wikipedia

    en.wikipedia.org/wiki/Endorphin_(software)

    Endorphin is a dynamic motion synthesis software package developed by NaturalMotion in 2005. [1] Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'.

  5. Category:Video game animation - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_animation

    Pages in category "Video game animation" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. B. Breast physics; C.

  6. Physically based animation - Wikipedia

    en.wikipedia.org/wiki/Physically_based_animation

    Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although ...

  7. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc. WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels). The layout for WED is fairly simple. The main part, the central right section, is where most of the editing is done.

  8. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    To that end Game-Maker games are distributed as an unprotected bundle of resource files, both specialized (i.e., Game-Maker's unique graphic and animation formats) and common (including CompuServe .GIF, Creative .VOC, Autodesk .FLI, and ASCII text files [12]), making it a simple task to identify and edit most Game-Maker games. The decision was ...

  9. Nintendo Pictures - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Pictures

    Since their acquisition, while Nintendo Pictures has continued to assist with outside productions, their main function has been as a support studio specializing in animation, art, design, and cinematic work for video games developed and published by Nintendo, such as Super Mario Bros. Wonder.