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  2. The Game (mind game) - Wikipedia

    en.wikipedia.org/wiki/The_Game_(mind_game)

    The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.

  3. Concept (board game) - Wikipedia

    en.wikipedia.org/wiki/Concept_(board_game)

    The official rules state that the game is played with teams of two players each. On each team's turn, they draw a card and choose a concept from there. Each card has three difficulty levels (blue, red and black) with three concepts each. The team then places a green question mark on the picture illustrating the main category of the concept.

  4. Imagination - Wikipedia

    en.wikipedia.org/wiki/Imagination

    Imagination is the process of developing theories and ideas based on the functioning of the mind through a creative division. Drawing from actual perceptions, imagination employs intricate conditional processes that engage both semantic and episodic memory to generate new or refined ideas. [6]

  5. Cognitive shuffle - Wikipedia

    en.wikipedia.org/wiki/Cognitive_shuffle

    A variation of SDI involves imagining oneself drawing a target person, place, things, action, and/or scene (analogous to Pictionary). [1] Beaudoin views cognitive shuffling as a new form of meditation in that it involves deliberate control of mentation, involving meta-cognition in general and meta-cognitive control in particular. [9]

  6. Brain Age: Train Your Brain in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age:_Train_Your_Brain...

    At the end of the Brain Age Check, the game reports on the player's "brain age", a theoretical assessment of the age of the player's brain. The higher the brain age, the worse the player performed. The best possible score is 20 and the worst 80, according with Kawashima's theory that the brain stops developing at 20.

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall.

  8. “I Thought It Was Normal”: 46 Weird And Disturbing Rules ...

    www.aol.com/thought-normal-46-weird-disturbing...

    Image credits: Laura Gustafson #5. We had a couch in the living room. But the living room was carpeted so I was not allowed to walk on the carpet. And thus I was not allowed to sit on the couch.

  9. Brain Chain - Wikipedia

    en.wikipedia.org/wiki/Brain_Chain

    A game of Brain Chain takes approximately 30 minutes if the goal is four links in a row, an hour if the goal is five links, or 90 minutes if the winning condition is a six-link chain. [ 9 ] Each turn begins with the playing of one movement card and as many Brain Pills as the player wishes and moving the playing pawn , clockwise, the ...