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  2. Ping (blogging) - Wikipedia

    en.wikipedia.org/wiki/Ping_(blogging)

    In blogging, a ping is an XML-RPC-based push mechanism by which a weblog notifies a server that its content has been updated. [1] An XML-RPC signal is sent from the weblog to one or more Ping servers, as specified by originating weblog), to notify a list of their "Services" of new content on the weblog.

  3. Nookazon - Wikipedia

    en.wikipedia.org/wiki/Nookazon

    After the trade, buyers and sellers can leave reviews from one to five stars with a comment to inform other users about the trader. This allows Nookazon to manage the level of scam traders on the site. If a trade went badly, the player can "flag" another user. While this does not ban them, it warns other users that they are not entirely ...

  4. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source. The name comes from active sonar terminology that sends a pulse of sound and listens for the echo to detect objects under water. [1] Ping operates by means of Internet Control Message Protocol (ICMP) packets.

  5. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Tools such as ping, traceroute, MTR and PathPing use this protocol to provide a visual representation of the path packets are taking, and to measure packet loss at each hop. [ b ] Many routers have status pages or logs, where the owner can find the number or percentage of packets dropped over a particular period.

  6. .gg - Wikipedia

    en.wikipedia.org/wiki/.gg

    [2] [4] For example, the VoIP application Discord , commonly used with multiplayer games, uses the domain discord.gg as a redirect to their main website, discord.com, as well as for Discord server invite links.

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  8. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  9. Pingback - Wikipedia

    en.wikipedia.org/wiki/Pingback

    Essentially, a pingback is an XML-RPC request (not to be confused with an ICMP ping) sent from Site A to Site B, when an author of the blog at Site A writes a post that links to Site B. The request includes the URI of the linking page. When Site B receives the notification signal, it automatically goes back to Site A checking for the existence ...