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The XBAND was launched in Japan on April 1, 1996 for the Sega Saturn. [24] Unlike the SNES/Super Famicom and Genesis versions of XBAND, it did not require an XBAND-specific modem, instead utilizing Sega's own Sega NetLink device (which included a 14,400 bit/s modem in Japan and a 28,800 bit/s modem in North America). [25]
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
This is a comprehensive list of online Dreamcast games, including those that could be played on SegaNet, an online gaming service by Sega. [ 1 ] [ 2 ] Although SegaNet was discontinued on September 30, 2003, dedicated fans have continued to support online gameplay for Dreamcast games through their own initiatives.
Polymega is a home video game console developed by American company Playmaji, Inc. It is a retro gaming console offering backwards compatibility with several CD-based and cartridge-based platforms: PlayStation, TurboGrafx-CD, Neo Geo CD, Sega CD, Sega Saturn, Nintendo Entertainment System (NES), Sega Genesis, Sega 32X, Super Nintendo Entertainment System (SNES), and Nintendo 64.
The initial wave of games were from Sega's Genesis/Mega Drive console, with the service later adding games from the Dreamcast, Sega CD, and arcade. [9] During the testing phases of the system, Sega Saturn and Dreamcast games did not perform satisfactorily, though Sega has on-going R&D efforts working on improving them in hopes of future release. [8]
GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting. [1] GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator.
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Emulators are typically created by third parties, and the software they run is often taken directly from the original games and put online for free download. [10] While it is completely legal for anyone to create an emulator for any hardware, unauthorized distribution of the code for a retro game is an infringement of the game's copyright. [32]