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  2. XBAND - Wikipedia

    en.wikipedia.org/wiki/XBAND

    The XBAND was launched in Japan on April 1, 1996 for the Sega Saturn. [24] Unlike the SNES/Super Famicom and Genesis versions of XBAND, it did not require an XBAND-specific modem, instead utilizing Sega's own Sega NetLink device (which included a 14,400 bit/s modem in Japan and a 28,800 bit/s modem in North America). [25]

  3. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  4. List of Dreamcast online games - Wikipedia

    en.wikipedia.org/wiki/List_of_Dreamcast_online_games

    This is a comprehensive list of online Dreamcast games, including those that could be played on SegaNet, an online gaming service by Sega. [ 1 ] [ 2 ] Although SegaNet was discontinued on September 30, 2003, dedicated fans have continued to support online gameplay for Dreamcast games through their own initiatives.

  5. Polymega - Wikipedia

    en.wikipedia.org/wiki/Polymega

    Polymega is a home video game console developed by American company Playmaji, Inc. It is a retro gaming console offering backwards compatibility with several CD-based and cartridge-based platforms: PlayStation, TurboGrafx-CD, Neo Geo CD, Sega CD, Sega Saturn, Nintendo Entertainment System (NES), Sega Genesis, Sega 32X, Super Nintendo Entertainment System (SNES), and Nintendo 64.

  6. Sega Forever - Wikipedia

    en.wikipedia.org/wiki/Sega_Forever

    The initial wave of games were from Sega's Genesis/Mega Drive console, with the service later adding games from the Dreamcast, Sega CD, and arcade. [9] During the testing phases of the system, Sega Saturn and Dreamcast games did not perform satisfactorily, though Sega has on-going R&D efforts working on improving them in hopes of future release. [8]

  7. Fightcade - Wikipedia

    en.wikipedia.org/wiki/Fightcade

    GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting. [1] GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Retrogaming - Wikipedia

    en.wikipedia.org/wiki/Retrogaming

    Emulators are typically created by third parties, and the software they run is often taken directly from the original games and put online for free download. [10] While it is completely legal for anyone to create an emulator for any hardware, unauthorized distribution of the code for a retro game is an infringement of the game's copyright. [32]