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Display Data Channel (DDC) is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast.
Nvidia Optimus™ is a computer GPU switching technology created by Nvidia that can dynamically and seamlessly switch between two graphic cards based on running programs. AMD Enduro [ edit ]
It can also carry audio, USB, and other forms of data. DisplayPort is backward compatible with other interfaces such as HDMI and DVI through the use of active or passive adapters. Male Mini DisplayPort plug Mini DisplayPort: Proposed alternative to HDMI, used with computer displays: (VGA, DVI) Apple Inc.'s successor to their own Mini-DVI.
High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device. [3]
To promote interoperability between DVI-D and HDMI devices, HDMI source components and displays support DVI-D signaling. For example, an HDMI display can be driven by a DVI-D source because HDMI and DVI-D both define an overlapping minimum set of supported resolutions and frame buffer formats.
Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type of work, multi-head may increase the ...
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Generator locking can be used to synchronize as few as two isolated sources (e.g., a television camera and a videotape machine feeding a vision mixer (production switcher)), or in a wider facility where all the video sources are locked to a single synchronizing pulse generator (e.g., a fast-paced sporting event featuring multiple cameras and recording devices).