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  2. Narrative designer - Wikipedia

    en.wikipedia.org/wiki/Narrative_designer

    Finding resources to help translate the game's material also falls under the job of a narrative designer. [4] Sound design, adding music, storyboard animatics and other components are made as prototypes for testing before finalizing the game. Adapting to any possible changes made in the narration is crucial to creating a smooth play-through.

  3. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The book regards the story of John Carmack and John Romero, portraying how both changed the video game industry, specially in the computer field. It also explains the concept behind video games like Dangerous Dave, Commander Keen series, Wolfenstein 3D , Doom and Quake series.

  4. Previsualization - Wikipedia

    en.wikipedia.org/wiki/Previsualization

    An animatic is a video of a hand-drawn storyboard with very limited added motion accompanied by a soundtrack. Like the Leica reel, animatics were primarily used for live action commercials. Beginning in the mid-'70s, the first three Star Wars films introduced low-cost pre-planning innovations that refined complex visual effects sequences.

  5. List of novels based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_novels_based_on...

    A short story in the set in the games' universe. Only E-book format is available. Sonic the Hedgehog: Metal City Mayhem (Book 1, Gamebook) James Wallis: ISBN 0140903917: Penguin Books Zone Rangers (Book 2, Gamebook) ISBN 0140903925: Sonic v Zonik (Book 3, Gamebook) Nigel Gross, Jon Sutherland ISBN 0140904069: The Zone Zapper (Book 4, Gamebook ...

  6. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    The reason why storyboarding is useful during software engineering is that it helps the user understand exactly how the software will work, much better than an abstract description. It is also cheaper to make changes to a storyboard than an implemented piece of software. An example is the Storyboards system for designing GUI apps for iOS and ...

  7. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]

  8. Video game writing - Wikipedia

    en.wikipedia.org/wiki/Video_game_writing

    Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.

  9. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]

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