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The domain model (also known as the cognitive model or expert knowledge model) is built on a theory of learning, such as the ACT-R theory which tries to take into account all the possible steps required to solve a problem. More specifically, this model "contains the concepts, rules, and problem-solving strategies of the domain to be learned.
Learning is done in small groups of 8–10 people, with a tutor to facilitate discussion; Trigger materials such as paper-based clinical scenarios, lab data, photographs, articles or videos or patients (real or simulated) can be used; The Maastricht 7-jump process helps to guide the PBL tutorial process; Based on principles of adult learning theory
Gagné was also involved in applying concepts of instructional theory to the design of computer-based training and multimedia-based learning. [ citation needed ] His work is sometimes summarized as the Gagné assumption: that different types of learning exist, and that different instructional conditions are most likely to bring about these ...
Learning theory (education) – Theory that describes how students receive, process, and retain knowledge during learning; The Aha! effect – Human experience of suddenly understanding a previously incomprehensible problem or concept; Think aloud protocol – Method to gather data in usability testing; Peer mentoring; Peer-led team learning
The psychology of learning refers to theories and research on how individuals learn. There are many theories of learning. Some take on a more behaviorist approach which focuses on inputs and reinforcements. [1] [2] [3] Other approaches, such as neuroscience and social cognition, focus more on how the brain's organization and structure influence ...
The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...
Learning Engineering is the systematic application of evidence-based principles and methods from educational technology and the learning sciences to create engaging and effective learning experiences, support the difficulties and challenges of learners as they learn, and come to better understand learners and learning. It emphasizes the use of ...
Pask's theory that learning occurs through conversations about a subject which in turn helps to make knowledge explicit, has an obvious application to learning within a VLE. [ 12 ] Salmon developed a five-stage model of e-learning and e-moderating that for some time has had a major influence where online courses and online discussion forums ...