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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  4. List of fairy and sprite characters - Wikipedia

    en.wikipedia.org/wiki/List_of_fairy_and_sprite...

    Johnny and the Sprites: Animated TV series Belial, and Memim, Fairy helper: Jikkyō Oshaberi Parodius: Video game Belbel: Petite Princess Yucie: Animated television series, manga Beth McGraw (Fairy for a Day) Winx Club: Comic Bloom (Princess of Domino, Fairy of the Dragon Flame, Fairy of Dragon Fire, Keeper of the Dragon's Flame) Winx Club ...

  5. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  6. Sprite comic - Wikipedia

    en.wikipedia.org/wiki/Sprite_comic

    The 1998 webcomic Neglected Mario Characters was the first sprite comic to appear on the internet, [1] though Bob and George was the first sprite comic to gain widespread popularity. Starting its run in 2000, Bob and George utilizes sprites from the Mega Man series of games, with most of the characters being taken directly from the games.

  7. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    In February 1990, Electron User published Timothy Grantham's simple implementation of Logo for the Acorn Electron under the article "Talking Turtle". [22] Comenius Logo is an implementation of Logo developed by Comenius University Faculty of Mathematics and Physics. It started development in December 1991, and is also known in other countries ...

  8. Lingo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lingo_(programming_language)

    Lingo was invented by John H. Thompson at MacroMind in 1989, and first released with Director 2.2. Jeff Tanner developed and tested Lingo for Director 2.2 and 3.0, created custom XObjects for various media device producers, language extension examples using XFactory including the XFactory application programming interface (API), and wrote the initial tutorials on how to use Lingo.

  9. Tile-based video game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_video_game

    Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.