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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
Sprite commonly refers to: Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software; Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company; Sprite (folklore), a type of legendary creature including elves, fairies, and pixies; Sprite may also refer to:
Johnny and the Sprites: Animated TV series Belial, and Memim, Fairy helper: Jikkyō Oshaberi Parodius: Video game Belbel: Petite Princess Yucie: Animated television series, manga Beth McGraw (Fairy for a Day) Winx Club: Comic Bloom (Princess of Domino, Fairy of the Dragon Flame, Fairy of Dragon Fire, Keeper of the Dragon's Flame) Winx Club ...
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Digitized sprites were used in various video games during the late 1980s to 1990s, but fell out of favour when textured 3D graphics became more common, though some voxel figures are also based on photographic renderings of actors. These sprites are directly based on captured images of actors or models portraying the game characters.
Enjoy a classic game of Hearts and watch out for the Queen of Spades!
Sprites are sometimes preceded, by about 1 millisecond, by a sprite halo, a pancake-shaped region of weak, transient optical emissions approximately 50 kilometres (31 mi) across and 10 kilometres (6.2 mi) thick. The halo is centered at about 70 kilometres (43 mi) altitude above the initiating lightning strike.