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Pre-rendered graphics are used primarily as cutscenes in modern video games, where they are also known as full motion video.The use of pre-rendered 3D computer graphics for video sequences date back to two arcade laserdisc video games introduced in late 1983: Interstellar, [2] [3] introduced by Funai at the AM Show in September, [4] and Star Rider, [5] introduced by Williams Electronics at the ...
MetaWatch Strata & Frame watches 96: ... Maximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the Retina Display MacBook: 2304:
Pages in category "Video games with pre-rendered 3D graphics" The following 177 pages are in this category, out of 177 total. This list may not reflect recent changes .
970,833 triangles per frame at 30 frames per second; Realistic triangle performance: 7,812,500–21,875,000 32-pixel triangles per second, with 2 textures, lighting, Z-buffering, fogging and alpha blending (32-pixel divided from realistic fillrate) 130,208–364,583 triangles per frame at 60 frames per second
While the best frame for this purpose is usually the previous frame, the extra reference frames can improve compression efficiency and/or video quality. Note that different reference frames can be chosen for different macroblocks in the same frame. The maximum number of concurrent reference frames supported by H.264 is 16.
Keeping the pixel density of previous models, the iPhone X and 11 Pro introduced a 2436 × 1125 resolution for 15 cm or 5.8 inch screens, while the iPhone XS Max and 11 Pro Max introduced a 2688 × 1242 resolution for 17 cm or 6.5 inch screens (with a notch) all at an aspect ratio of roughly 13∶6 or, for marketing, 19.5∶9.
Quickly rendered animations can be saved directly as video files, but for high-quality rendering, individual frames (which may be rendered by different computers in a cluster or render farm and may take hours or even days to render) are output as separate files and combined later into a video clip. [33] [24]: 1.5, 3.11, 8.11
This is a list of films with high frame rates. Only films with a native (without motion interpolation ) shooting and projection frame rate of 48 or higher, for all or some of its scenes , are included, as are films that received an official post-conversion using technologies such as TrueCut Motion.