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  2. Runahead - Wikipedia

    en.wikipedia.org/wiki/Runahead

    Runahead is a technique that allows a computer processor to speculatively pre-process instructions during cache miss cycles. The pre-processed instructions are used to generate instruction and data stream prefetches by executing instructions leading to cache misses (typically called long latency loads) before they would normally occur, effectively hiding memory latency.

  3. Landauer's principle - Wikipedia

    en.wikipedia.org/wiki/Landauer's_principle

    Landauer's principle is a physical principle pertaining to a lower theoretical limit of energy consumption of computation.It holds that an irreversible change in information stored in a computer, such as merging two computational paths, dissipates a minimum amount of heat to its surroundings. [1]

  4. Chaos Corona - Wikipedia

    en.wikipedia.org/wiki/Chaos_Corona

    Corona is a CPU-based rendering engine that provides both biased and unbiased rendering options: using the path tracing engine gives an unbiased result, while using precomputations with a secondary engine increases processing time while making outcomes slightly biased. [7] Corona also allows using GPU-based AI denoising instead of CPU denoising ...

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The free and open-source drivers compete with proprietary closed-source drivers. Depending on the availability of hardware documentation and man-power, the free and open-source driver lag behind more or less in supporting 3D acceleration of new hardware. Also, 3D rendering performance was usually significantly slower with some notable exceptions.

  6. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

  7. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++.Skia abstracts away platform-specific graphics APIs (which differ from one to another). [1]

  8. Computation offloading - Wikipedia

    en.wikipedia.org/wiki/Computation_offloading

    The CPU is responsible for instructing the GPU while the GPU uses the information to render an image on to an output device. CPU's are able to run games without a GPU through software rendering, however, offloading rendering to a GPU which has specialized hardware results in improved performance.

  9. Stage3D - Wikipedia

    en.wikipedia.org/wiki/Stage3D

    Stage3D (codenamed Molehill [1]) is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, [2] and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google ...