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  2. Frame problem - Wikipedia

    en.wikipedia.org/wiki/Frame_problem

    The frame problem is the problem of finding adequate collections of axioms for a viable description of a robot environment. [1] John McCarthy and Patrick J. Hayes defined this problem in their 1969 article, Some Philosophical Problems from the Standpoint of Artificial Intelligence.

  3. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback).

  4. Potentially visible set - Wikipedia

    en.wikipedia.org/wiki/Potentially_visible_set

    In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry.

  5. Group of pictures - Wikipedia

    en.wikipedia.org/wiki/Group_of_pictures

    Hierarchical B frames can provide very good compression efficiency and can also limit the propagation of errors, since the hierarchy can ensure that the number of pictures affected by any data corruption problem is strictly limited. [4] Generally, the more I frames the video stream has, the more editable it is.

  6. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    As a consequence to the developers' attention to detail, however, some areas of the game have lower frame rates due to the large number of enemies on screen. Halo 3 is claimed by its creators at Bungie to have a draw distance upwards of 14 miles, which is an example of the vastly improved draw distances made possible by more recent game consoles.

  7. Yale shooting problem - Wikipedia

    en.wikipedia.org/wiki/Yale_shooting_problem

    The Yale shooting problem is a conundrum or scenario in formal situational logic on which early logical solutions to the frame problem fail. The name of this problem comes from a scenario proposed by its inventors, Steve Hanks and Drew McDermott , working at Yale University when they proposed it.

  8. Circumscription (logic) - Wikipedia

    en.wikipedia.org/wiki/Circumscription_(logic)

    Circumscription seemed to be useful to avoid specifying that conditions are not changed by all actions except those explicitly known to change them; this is known as the frame problem. However, the solution proposed by McCarthy was later shown leading to wrong results in some cases, like in the Yale shooting problem scenario. Other solutions to ...

  9. Maximum coverage problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_coverage_problem

    The maximum coverage problem is a classical question in computer science, computational complexity theory, and operations research. It is a problem that is widely taught in approximation algorithms. As input you are given several sets and a number . The sets may have some elements in common.