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  2. Runahead - Wikipedia

    en.wikipedia.org/wiki/Runahead

    Runahead is a technique that allows a computer processor to speculatively pre-process instructions during cache miss cycles. The pre-processed instructions are used to generate instruction and data stream prefetches by executing instructions leading to cache misses (typically called long latency loads) before they would normally occur, effectively hiding memory latency.

  3. Cache prefetching - Wikipedia

    en.wikipedia.org/wiki/Cache_prefetching

    Cache prefetching can be accomplished either by hardware or by software. [3]Hardware based prefetching is typically accomplished by having a dedicated hardware mechanism in the processor that watches the stream of instructions or data being requested by the executing program, recognizes the next few elements that the program might need based on this stream and prefetches into the processor's ...

  4. Speculative execution - Wikipedia

    en.wikipedia.org/wiki/Speculative_execution

    Speculative execution is an optimization technique where a computer system performs some task that may not be needed. Work is done before it is known whether it is actually needed, so as to prevent a delay that would have to be incurred by doing the work after it is known that it is needed.

  5. Voreen - Wikipedia

    en.wikipedia.org/wiki/Voreen

    Within the limits of their respective purposes, the processors can be combined freely with each other, and thereby granting a great amount of flexibility and providing a uniform way of handling volume rendering. Authors who need to implement a certain rendering technique can confine their work basically on the development of new processors ...

  6. S3 ViRGE - Wikipedia

    en.wikipedia.org/wiki/S3_ViRGE

    That is, main-CPU software-based rendering could render realtime 3D graphics—as demonstrated by games like Descent, which used only the main CPU and standard VGA hardware to render full-screen 3D video with 6-degrees-of-freedom motion in real time—but the resolution, polygon count, and quality of shading, smoothing, etc. were not ...

  7. Instruction scheduling - Wikipedia

    en.wikipedia.org/wiki/Instruction_scheduling

    Until version 12.0.0, the instruction scheduling in LLVM/Clang could only accept a -march (called target-cpu in LLVM parlance) switch for both instruction set and scheduling. Version 12 adds support for -mtune (tune-cpu) for x86 only. [3] Sources of information on latency and port usage include: GCC and LLVM;

  8. Out-of-order execution - Wikipedia

    en.wikipedia.org/wiki/Out-of-order_execution

    The first machine to use out-of-order execution was the CDC 6600 (1964), designed by James E. Thornton, which uses a scoreboard to avoid conflicts. It permits an instruction to execute if its source operand (read) registers aren't to be written to by any unexecuted earlier instruction (true dependency) and the destination (write) register not be a register used by any unexecuted earlier ...

  9. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...