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"Homophones" is a word game in which a player creates a sentence or phrase containing a pair or larger set of homophones, substitutes another (usually nonsensical) pair of words for the homophone pair, then reads the newly created sentence out loud. The object of the game is for the other players to deduce what the original homophone pair is.
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Language game: a system of manipulating spoken words to render them incomprehensible to the untrained ear Pig Latin; Ubbi dubbi; Non sequiturs: a conclusion or statement that does not logically follow from the previous argument or statement; Techniques that involve the formation of a name. Ananym: a name with reversed letters of an existing name
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The Sumerian Game: 1964: Mabel Addis, William McKay: The first edutainment game. Unnamed American football game [1] 1968 or before: Unknown: For the Dartmouth Time-Sharing System. One of "many games" in library of 500 programs. The Sumer Game: 1968: Doug Dyment: AKA Hamurabi: Highnoon: 1970: Christopher Gaylo: Baseball: 1971: Don Daglow: Oregon ...
Pseudo-homophones are pseudowords that are phonetically identical to a word. For example, groan/grone and crane/crain are pseudo-homophone pairs, whereas plane/plain is a homophone pair since both letter strings are recognised words. Both types of pairs are used in lexical decision tasks to investigate word recognition. [17]
Homographs are words with the same spelling but having more than one meaning. Homographs may be pronounced the same (), or they may be pronounced differently (heteronyms, also known as heterophones).
Purble Shop is a code-breaker game. The computer decides the color of up to five features (topper (hair in version 0.4), eyes, nose, mouth and clothes) that are concealed from the player. The player can choose from an assortment of colors (red, purple, yellow, blue or green), and a color can be used once, several times or not used.