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  2. Sonic Riders - Wikipedia

    en.wikipedia.org/wiki/Sonic_Riders

    Sonic Riders [a] is a racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox.In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles.

  3. Sonic Free Riders - Wikipedia

    en.wikipedia.org/wiki/Sonic_Free_Riders

    Sonic Free Riders is the seventh racing game in the Sonic the Hedgehog series, and the third entry in the Sonic Riders trilogy. It is a direct sequel to Sonic Riders: Zero Gravity . The game's story centers on the series' main antagonist Doctor Eggman , disguising himself as "King Doc of Toreggmania", announcing a second World Grand Prix ...

  4. Sonic Mega Collection - Wikipedia

    en.wikipedia.org/wiki/Sonic_Mega_Collection

    Sonic Mega Collection [a] is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. It is a compilation of several Sonic the Hedgehog games originally released for the Genesis , along with a few other Sega-published titles for the system.

  5. Sonic Riders: Zero Gravity - Wikipedia

    en.wikipedia.org/wiki/Sonic_Riders:_Zero_Gravity

    Sonic Riders: Zero Gravity [a] is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth pure racing game in the Sonic the Hedgehog series, and the second entry in the Sonic Riders trilogy, a spin-off of the main series.

  6. List of vehicular combat games - Wikipedia

    en.wikipedia.org/wiki/List_of_vehicular_combat_games

    Download as PDF; Printable version; In other projects ... GameCube, PlayStation 2, PC, Game Boy Advance: 1997: Interstate '76 [6] ... Sonic Free Riders: Xbox 360: ...

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  8. Sonic Heroes - Wikipedia

    en.wikipedia.org/wiki/Sonic_Heroes

    Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]

  9. List of Sonic Team games - Wikipedia

    en.wikipedia.org/wiki/List_of_Sonic_Team_games

    With Sega's diversification of its studios, R&D #8 became Sonic Team in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s, the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004.