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Selection of an instruction set architecture affects , whereas is largely determined by the manufacturing technology. Classic Complex Instruction Set Computer (CISC) ISAs optimized I n s t r u c t i o n s P r o g r a m {\displaystyle \mathrm {\tfrac {Instructions}{Program}} } by providing a larger set of more complex CPU instructions .
The resultant curve is effectively a performance bound under which kernel or application performance exists, and includes two platform-specific performance ceilings [clarification needed]: a ceiling derived from the memory bandwidth and one derived from the processor's peak performance (see figure on the right).
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:
"the overall performance improvement gained by optimizing a single part of a system is limited by the fraction of time that the improved part is actually used". [2] It is named after computer scientist Gene Amdahl, and was presented at the American Federation of Information Processing Societies (AFIPS) Spring Joint Computer Conference in 1967.
In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.
An instruction set architecture (ISA) is an abstract model of a computer, also referred to as computer architecture.A realization of an ISA is called an implementation.An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost (among other things); because the ISA serves as the interface between software and hardware.
— A computer program that processes files from disk. A part of that program may scan the directory of the disk and create a list of files internally in memory. After that, another part of the program passes each file to a separate thread for processing. The part that scans the directory and creates the file list cannot be sped up on a ...
The performance of a computer system depends on the performance of all individual units—which include execution units like integer, branch and floating point, I/O units, bus, caches and memory systems. The gap between processor speed and main memory speed has grown exponentially.