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Shadowrun is a first-person shooter video game, developed by FASA Studio for Xbox 360 and Windows Vista. The game features a buying system which is inspired by the game Counter-Strike . The game is also inspired by the role-playing game of the same name .
Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.
Seattle Sourcebook was written by Boy F. Petersen, Jr., with a cover by Dana Knutson, and was published by FASA in 1990 as a 176-page book with a foldout map. [1]Shannon Appelcline noted that in the early 1990s, "Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions ...
Download QR code; Print/export Download as PDF; ... This category has the following 3 subcategories, out of 3 total. ... Pages in category "Shadowrun" The following 7 ...
The dumping of elves, dwarfs and orcs into this technopunk environment fails to work." He concluded by giving Shadowrun an average rating of 3 out of 5. [27] In the October–November 1989 issue of Space Gamer, Lester W. Smith commented, "Shadowrun is a very visual game system. That is, it encourages imagery and role-playing, without bogging ...
Shadowrun is a cyberpunk-fantasy action role-playing video game for the Super Nintendo Entertainment System, adapted from the tabletop role-playing game Shadowrun by FASA.The video game was developed by Australian company Beam Software and first released in 1993 by Data East.
Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Shadowrun video games" The following 8 pages are in this category, out of 8 ...
In the February 1996 edition of Arcane (Issue 3), Andy Butcher gave it an above-average rating of 8 out of 10, saying, "Virtual Realities 2.0 is one of the most impressive Shadowrun rules supplements ever, and any referee who has even the slightest interest in player-character deckers will find it indispensable.