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  2. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.

  3. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    For example, if standing at a distance so that a normal lens captures someone's face, a shot with a wide-angle lens or telephoto lens from the same distance will have exactly the same linear perspective geometry on the face, though the wide-angle lens may fit the entire body into the shot, while the telephoto lens captures only the nose.

  4. Talk:Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Talk:Ray_tracing_(graphics)

    Display of 30 inches and 30 cm eyes from display would be nice, pretty correct solution (if you sit close to big monitor and look only with one eye, perpendicular to monitor screen center, then theoretically there is possible to adjust exactly correct distance between eye and monitor and this correct distance would mean, that 3D rendered image ...

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  6. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Inverse kinematics is also used to recover the movements of an object in the world from some other data, such as a film of those movements, or a film of the world as seen by a camera which is itself making those movements. This occurs, for example, where a human actor's filmed movements are to be duplicated by an animated character.

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  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

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