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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Tonelli–Shanks algorithm - Wikipedia

    en.wikipedia.org/wiki/Tonelli–Shanks_algorithm

    Tonelli–Shanks cannot be used for composite moduli: finding square roots modulo composite numbers is a computational problem equivalent to integer factorization. [ 1 ] An equivalent, but slightly more redundant version of this algorithm was developed by Alberto Tonelli [ 2 ] [ 3 ] in 1891.

  4. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    The traditional pen-and-paper algorithm for computing the square root is based on working from higher digit places to lower, and as each new digit pick the largest that will still yield a square . If stopping after the one's place, the result computed will be the integer square root.

  5. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    In numerical analysis, a root-finding algorithm is an algorithm for finding zeros, also called "roots", of continuous functions. A zero of a function f is a number x such that f ( x ) = 0 . As, generally, the zeros of a function cannot be computed exactly nor expressed in closed form , root-finding algorithms provide approximations to zeros.

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    The square root of a positive integer is the product of the roots of its prime factors, because the square root of a product is the product of the square roots of the factors. Since p 2 k = p k , {\textstyle {\sqrt {p^{2k}}}=p^{k},} only roots of those primes having an odd power in the factorization are necessary.

  8. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    Newton's method is one of many known methods of computing square roots. Given a positive number a, the problem of finding a number x such that x 2 = a is equivalent to finding a root of the function f(x) = x 2 − a. The Newton iteration defined by this function is given by

  9. Laguerre's method - Wikipedia

    en.wikipedia.org/wiki/Laguerre's_method

    Laguerre's method may even converge to a complex root of the polynomial, because the radicand of the square root may be of a negative number, in the formula for the correction, , given above – manageable so long as complex numbers can be conveniently accommodated for the calculation. This may be considered an advantage or a liability ...