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Persona 4, [a] released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus.It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and in Europe and Australia in March 2009, being one of the final ...
Persona 4 Arena [a] is a fighting video game co-developed by P-Studio and Arc System Works and published by Atlus for arcades, PlayStation 3, and Xbox 360; the game is a spin-off from the Persona series, itself part of the larger Megami Tensei franchise.
A boss rush is a stage where players face multiple previous bosses again in succession. For example, in a run 'n' gun video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the player character. [2]
Persona 5 [a] is a 2016 role-playing video game developed by P-Studio and published by Atlus.The game is the sixth installment in the Persona series, itself a part of the larger Megami Tensei franchise.
Persona 4: The Golden Animation is a 2014 anime television series produced by A-1 Pictures based on Atlus' Persona 4 video game. [1] The series is an expansion of AIC ASTA's 2011 adaptation, Persona 4: The Animation, featuring new scenarios adapted from the game's 2012 PlayStation Vita port, Persona 4 Golden.
The rush is a risky tactic. If the rush is successful, then the player may have won the game or significantly set his or her opponent back; if the rush fails, then the rushing player may have lost valuable time and resources that would have been better spent on research, building defenses, and building more powerful units. [7]
Playable characters of Persona 4, backed by their Personas.From left to right; Teddie, Rise, Yosuke, Naoto, Kanji, Yu, Chie, and Yukiko. The plot of Atlus's 2008 role-playing video game Persona 4 is centered on a group of high-school students dedicated to capturing the culprit responsible for the murders and kidnappings that happened in their small town of Inaba starting on April 11, 2011.
Yukari's design in Persona 3 (left) and Persona Q (right). The characters were redesigned due to hardware limitations, with a focus on their defining traits. The character designs were handled by Shigenori Soejima, who had been involved in the Persona series since its inception and was in charge of character designs since Persona 3.