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It says so in On Hallowed Ground, a new Planescape tome which proceeds to lay bare the dark on every deity in the multiverse, detailing their powers, potential, phone number and e-mail address. In essence Planescape is the unifying setting for all the 'official' AD&D worlds, and these established settings sit alongside Planescape's own unique ...
Having the Planescape Campaign Setting would allow newcomers to truly see just why Planescape has the crazy zealous cult following it does, both in the tabletop and video game worlds. Hell, the site could make a lot of money from selling the contents a la carte or as a bundle, because the boxed set contained a Player’s Guide, a DM Guide, a ...
Sigil is first described in the Planescape Campaign Setting boxed set, released in 1994. [4] It is also featured prominently in some later Planescape rulebooks, including In the Cage: A Guide to Sigil (1995), [5] The Factol's Manifesto (1995), [6] and Uncaged: Faces of Sigil (1996), [7] as well as in many adventures, such as The Eternal Boundary (1994), [8] Harbinger House (1995), [9] and ...
Planescape Conspectus; 2609 In the Cage: A Guide to Sigil; 2611 The Factol's Manifesto; 2620 The Planewalker's Handbook; 2623 On Hallowed Ground; 2624 Uncaged: Faces of Sigil; 2625 A Guide to the Astral Plane; 2630 Faces of Evil: The Fiends; 2633 A Guide to the Ethereal Plane; 2634 The Inner Planes; 2602 Planescape Monstrous Compendium Appendix
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio. [1]
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Planes of Conflict links perfectly into other Planescape works, and die-hard cutters will instantly want to plunge their parties into all manner of neutral nastiness." [1] He concluded the review by stating that with this expansion pack, "Planescape confirms its position as the premier AD&D world. Its hallmark is a bizarre juxtaposition of ...
Cover to the Planescape Faction War adventure. Faction War is a book published by TSR in October 1998. [1] [2] Part of the Dungeons & Dragons series.It was a published adventure meant for those who were playing in Dungeons & Dragons's fantasy role-playing game Planescape campaign setting, also published by TSR.