Search results
Results from the WOW.Com Content Network
Shift 2: Unleashed (also known as Need for Speed: Shift 2 – Unleashed) is a racing video game, the seventeenth installment of the Need for Speed series. It was developed by Slightly Mad Studios and published by Electronic Arts. The game serves as a direct sequel to Need for Speed: Shift and expands on many aspects that were introduced in the ...
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Science & Tech. Shopping. Sports
Need for Speed: Shift: Electronic Arts: 2011 Shift 2: Unleashed: Electronic Arts: 2012 Test Drive: Ferrari Racing Legends: Rombax Games 2015 Project CARS [10] Bandai Namco Entertainment: 2016 Red Bull Air Race: The Game: Wing Racers Sports Games 2017 World of Speed: Mad Dog Games LLC 2017 Project CARS 2 [26] Bandai Namco Entertainment: 2020 ...
The soundtrack of Shift remains similar to that of Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list [10] as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon. [11] In addition to the standard edition, a "Special Edition" of the game was released exclusive to Europe.
On Rotten Tomatoes, the film has an approval rating of 23% based on 186 reviews and an average rating of 4.3/10. The site's critical consensus reads, "With stock characters and a preposterous plot, this noisily diverting video game adaptation fulfills a Need for Speed and little else."
EA Black Box (formerly Black Box Games) [1] was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts (EA).
They include their scores on Rotten Tomatoes, the region in which they were released, approximate budget, their approximate box office revenue (for theatrical releases), distributor of the film, and the publisher of the original game at the time the film was made (this means that publishers may change between two adaptations of the same game or ...