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  2. List of free and open-source software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    OpenToonz – Part of a family of 2D animation software; Krita – Digital painting, sketching and 2D animation application, with a variety of brush engines; Blender – Computer graphics software, Blender's Grease Pencil tools allow for 2D animation within a full 3D pipeline. mtPaint – raster graphics editor for creating icons, pixel art

  3. DART radiative transfer model - Wikipedia

    en.wikipedia.org/wiki/DART_radiative_transfer_model

    DART model simulates, simultaneously in several wavelengths of the optical domain (e.g., visible and thermal infrared), the radiative budget and remotely sensed images of any Earth scene (natural / urban with /without relief), for any sun direction, any atmosphere, any view direction and any sensor FTM.

  4. Wikipedia : Map data/Wikipedia KML/Silver Line (DART)

    en.wikipedia.org/wiki/Wikipedia:Map_data/...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping [1] [2] [3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap , which can be described as an inverse paper cutout, where the surfaces of a 3D model is cut apart so that it can be unfolded into a 2D coordinate space (UV Space).

  6. TELEMAC - Wikipedia

    en.wikipedia.org/wiki/TELEMAC

    TELEMAC-2D solves the Saint-Venant equations using the finite-element or finite-volume method and a computation mesh of triangular elements. It can perform simulations in transient and permanent conditions. TELEMAC-2D can take into account the following phenomena: Propagation of long waves, taking into account non-linear effects; Bed friction

  7. Wikipedia : Map data/Wikipedia KML/Blue Line (DART)

    en.wikipedia.org/wiki/Wikipedia:Map_data/...

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  9. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...