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  2. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    C++, on the other hand, provides only inline definitions for inline functions. In C, an inline definition is similar to an internal (i.e. static) one, in that it can coexist in the same program with one external definition and any number of internal and inline definitions of the same function in other translation units, all of which can differ.

  3. C++ syntax - Wikipedia

    en.wikipedia.org/wiki/C++_syntax

    Traditionally, C++ code would be divided between a header file (typically with extension .h, .hpp or .hh) and a source file (typically with extension .cpp or .cc). The header file usually contained declarations of symbols while the source file contained the actual implementation, such as function implementations.

  4. Translation unit (programming) - Wikipedia

    en.wikipedia.org/wiki/Translation_unit_(programming)

    The bulk of a project's code is typically held in files with a .c suffix (or .cpp, .cxx or .cc for C++, of which .cpp is used most conventionally). Files intended to be included typically have a .h suffix ( .hpp or .hh are also used for C++, but .h is the most common even for C++), and generally do not contain function or variable definitions ...

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ programmers expect the latter on every major implementation of C++; it includes aggregate types (vectors, lists, maps, sets, queues, stacks, arrays, tuples), algorithms (find, for_each, binary_search, random_shuffle, etc.), input/output facilities (iostream, for reading from and writing to the console and files), filesystem library ...

  6. Class implementation file - Wikipedia

    en.wikipedia.org/wiki/Class_implementation_file

    This example will use "ExampleClass". A notable difference between C++ and Objective-C when making use of these implementation files is the extensions used at the end of the files. In C++ it will be .cpp [14] and in Objective-C it will be .m, [15] but both will use the same .h extension for their header file(s) [16] [17] as shown in the example ...

  7. Precompiled header - Wikipedia

    en.wikipedia.org/wiki/Precompiled_header

    In computer programming, a precompiled header (PCH) is a (C or C++) header file that is compiled into an intermediate form that is faster to process for the compiler.Usage of precompiled headers may significantly reduce compilation time, especially when applied to large header files, header files that include many other header files, or header files that are included in many translation units.

  8. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  9. GNU Compiler Collection - Wikipedia

    en.wikipedia.org/wiki/GNU_Compiler_Collection

    [citation needed] The file is generated alongside the object file during source compilation. Each source compilation generates a separate object file and link-time helper file. When the object files are linked, the compiler is executed again and uses the helper files to optimize code across the separately compiled object files. Plugins