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  2. Brainly - Wikipedia

    en.wikipedia.org/wiki/Brainly

    Brainly is an education company based in Kraków, Poland, with headquarters in New York City.It is an AI-powered homework help platform targeting students and parents. As of November 2020, Brainly reported having 15 million daily active users, making it the world's most popular education app. [2] In 2024, FlexOS reported Brainly as the #1 Generative AI Tool in the education category and the #6 ...

  3. What Is Zone 2 Training & How It Can Support Weight Loss? - AOL

    www.aol.com/zone-2-training-support-weight...

    Zone 2 training is a type of cardio exercise where you use your heart rate as a guide to help you find the right intensity for your workouts. ... Science & Tech. Sports. Weather. Main Menu ...

  4. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    This comes from the usability of social media. Via a smartphone option, it allows students to be mindful about how they can use an app to do learning in a classroom. Schools, ultimately, have an inexpensive option that provides students with another way to access learning. [53]

  5. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2 ] and released to the public in January 2007. [ 3 ]

  6. This misconception, sometimes called the equal transit-time fallacy, is widespread among textbooks and non-technical reference books, and even appears in pilot training materials. In fact, the air moving over the top of an aerofoil generating lift is always moving much faster than the equal transit theory would imply, [ 448 ] as described in ...

  7. Learning sciences - Wikipedia

    en.wikipedia.org/wiki/Learning_sciences

    Learning sciences (LS) is the critical theoretical understanding of learning, [1] engagement in the design and implementation of learning innovations, and the improvement of instructional methodologies. LS research traditionally focuses on cognitive-psychological, social-psychological, cultural-psychological and critical theoretical foundations ...

  8. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  9. Socratic (Google) - Wikipedia

    en.wikipedia.org/wiki/Socratic_(Google)

    Socratic is an education tech company that offers a mobile app for students. The app uses AI technology to help students with their homework by providing educational resources like videos, definitions, Q&A, links and more.

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