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  2. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Geany, a code editor, has a Lua plugin, GeanyLua. Ginga, the middleware for Brazilian Digital Television System (SBTVD or ISDB-T), uses Lua as a script language to its declarative environment, Ginga-NCL. In Ginga-NCL, Lua is integrated as media objects (called NCLua) inside NCL (Nested Context Language) documents.

  3. Category : Lua (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .

  4. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua bytecode can also be produced and executed from within Lua, using the dump function from the string library and the load/loadstring/loadfile functions. Lua version 5.3.4 is implemented in approximately 24,000 lines of C code. [3] [4]

  5. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    The script at Module:LuaCall has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in Lua. The script then returns only the first value returned by the function (Lua ...

  6. VEX Robotics - Wikipedia

    en.wikipedia.org/wiki/VEX_Robotics

    VEX V5 Robotics Competition (previously VEX EDR, VRC) is for middle and high school students. This is the largest league of the four. VEX Robotics teams have an opportunity to compete annually in the VEX V5 Robotics Competition (V5RC) [3] VEX IQ Robotics Competition is for elementary and middle school students. VEX IQ robotics teams have an ...

  7. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...

  8. Wikipedia:Lua - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Lua

    Also, all Lua in the page is limited to 10 seconds CPU time (you can look in the source code of a rendered page to see how long a template or module took to parse). And relative to standard Lua, Scribunto's Lua lacks all sorts of functions (see mw:Extension:Scribunto/Lua reference manual § Differences from standard Lua).

  9. Help:Lua debugging - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_debugging

    This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...