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  2. Bid whist - Wikipedia

    en.wikipedia.org/wiki/Bid_whist

    In most variations, a 'kitty' of four, five, or six cards is dealt separately from the cards delivered to each player. If no jokers are being used, the kitty will consist of four cards. If one joker is being used, the kitty will consist of five cards. And if two jokers are being used, the kitty will consist of six cards. The winner of the bid ...

  3. Play Whist Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/whist

    Play the classic trick-taking card game. Lead with your strongest suit and work with your partner to get 2 points per hand. By Masque Publishing. Advertisement. Advertisement. all. board. card.

  4. Glossary of card game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_card_game_terms

    Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac

  5. 500 (card game) - Wikipedia

    en.wikipedia.org/wiki/500_(card_game)

    500 or Five Hundred is a trick-taking game developed in the United States from Euchre. [1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference [2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played ...

  6. Dummy whist - Wikipedia

    en.wikipedia.org/wiki/Dummy_whist

    After the dummy cards are turned face-up, the declarer declares a trump suit if he bid "uptown" or "downtown" or he declares uptown or downtown if he bid no-trump. If playing with jokers, the dummy is dealt 15 cards instead of the usual 13; the declarer is allowed to discard two cards from the dummy's hand before turning it face-up.

  7. Joker (playing card) - Wikipedia

    en.wikipedia.org/wiki/Joker_(playing_card)

    The Joker, like the deuce, is a wild card. However, the Joker is worth fifty points in melding, as opposed to twenty for the deuce. Gin Rummy: a wild card, able to be used as any necessary rank or suit to complete a meld. Chase the Joker: An alternative version of Old Maid, where the Joker card is used instead of the Ace.

  8. Call-ace Whist - Wikipedia

    en.wikipedia.org/wiki/Call-ace_Whist

    Players must follow suit if able, otherwise may play any card. If a Joker is led to any trick after the first, it takes the trick, even if another Joker is played to it. The called ace must be played the first time its suit is led. The trick is won in order by a) a Joker if led, b) the highest trump played or c) the highest card of the led suit.

  9. Knock-out whist - Wikipedia

    en.wikipedia.org/wiki/Knock-out_whist

    The other players, in clockwise order, each play a card to the trick and must follow suit by playing a card of the suit led if able. A player with no cards of the suit led may play any card, either discarding or trumping. The trick is won by the highest card of the suit led, unless a trump is played, in which case the highest trump wins.