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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic , such as to create new environments for the player to explore.

  3. Stardew Valley - Wikipedia

    en.wikipedia.org/wiki/Stardew_Valley

    Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley".

  4. Eric Barone - Wikipedia

    en.wikipedia.org/wiki/Eric_Barone

    In 2020, Barone announced that he was working on several new games, with one of them set in the Stardew Valley universe. [19] On August 15, 2020, the orchestral album Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley) directed by Kentaro Sato and performed by the Budapest Symphony Orchestra was released. [20]

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  6. Tree-Puzzle - Wikipedia

    en.wikipedia.org/wiki/Tree-Puzzle

    TREE-PUZZLE [1] is a computer program used to construct phylogenetic trees from sequence data by maximum likelihood analysis. Branch lengths can be calculated with ...

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  8. Random tree - Wikipedia

    en.wikipedia.org/wiki/Random_tree

    Random binary tree, binary trees with various random distributions, including trees formed by random insertion orders, and trees that are uniformly distributed with a given number of nodes Random recursive tree , increasingly labelled trees, which can be generated using a simple stochastic growth rule.

  9. Digital pattern generator - Wikipedia

    en.wikipedia.org/wiki/Digital_pattern_generator

    Digital pattern generators are today available as stand-alone units, add-on hardware modules for other equipment such as a [logic analyzer] or as PC-based equipment.. Stand-alone units are self-contained devices that include everything from the user interface to define the patterns that should be generated to the electronic equipment that actually generates the output signal.