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Spelunx is a first-person point-and-click adventure game. It is structured as a collection of rooms connected by a series of tunnels (accessed via elevator). Each room contains interactive mini-games and experiments, most of which introduce the player to a specific field of knowledge.
William Herbert "Herb" Schaper (1914—1980) was a Minnesota postman who created, developed, and manufactured a children's game known as Cootie. [4] [5] After whittling a fishing lure in 1948, he molded the object in plastic, fashioned a game around it, and formed the H. W. Schaper Mfg. Co., Inc. to manufacture and publish the game.
The magazine was notable for its surreal and risqué humour as well as its games coverage. Digitiser was advertised on the back of multiple issues of the multi-platform video game magazine Electric Brain. Digitiser was created by writers Paul Rose and Tim Moore who went by the pseudonyms Mr Biffo and Mr Hairs. They wrote it together for the ...
Mr. Bones is a 1996 multi-genre video game conceptualized by Ed Annunziata, developed by Zono and published by Sega for the Sega Saturn. The soundtrack to Mr. Bones was composed and performed by Ronnie Montrose, with cutscenes and art assets done by Angel Studios. The player takes on the role of a reanimated skeleton working to prevent the ...
Mr. Cool is an action game designed by Peter Oliphant and published in 1983 by Sierra On-Line for the Atari 8-bit computers and Commodore 64 home computers. [1] The ports for the IBM PC (as a self-booting disk) and Apple II were written by John Redekopp and released the same year. [1] The game is heavily inspired by the 1982 arcade video game Q ...
Knight Rider Special (ナイトライダースペシャル, Naito Raidā Supesharu) is a video game for the PC-Engine based on the 1980s television series Knight Rider.It was produced by and published by Pack-In Video Co. Ltd, who also developed the NES version on December 16, 1994 in Japan only.
Mr. Robot and His Robot Factory is a platform game created for Atari 8-bit computers by Ron Rosen and published in 1983 by Datamost. The music was composed by Gary Gilbertson using Philip Price's Advanced Music Processor, while the title screen was drawn by Art Huff. [2] It was ported to the Apple II by Robert McNally [1] and to the Commodore 64.
The game was created by T&E Soft's Tokihiro Naito. [6] His idea behind Hydlide was to mix together action and RPG elements into a new "action RPG" genre. He was inspired by The Tower of Druaga and The Black Onyx, especially the former, as Hydlide ' s design leans more towards action than role-playing. [7]