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The Need for Speed video game series is published by Electronic Arts. Games in the series were primarily developed by Canadian developer EA Canada from 1992 to 2001. [ 1 ] They were later primarily developed by Canadian developer EA Black Box for a period of the series' history from 2002 to 2011.
Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series.Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets.
Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.
Download as PDF; Printable version; In other projects ... Need for Speed: Carbon: October 30, 2006: GameCube: EA Canada [480] Mobile phones: ... Need for Speed Carbon ...
GameCube ports on the top of the Wii unit This is a list of Wii games with traditional control schemes . Nintendo 's Wii video game console , released in 2006, primarily focuses on the use of an unconventional video game controller , in the form of the Wii Remote .
The series previewed many popular games from the PS2's lifespan, ranging from SSX Tricky and Final Fantasy X to Need for Speed Underground and Tony Hawk's Pro Skater 3. Many of the later PS2 Jampack volumes were issued with the option of a counterpart that removed or replaced any demos for mature-rated and some teen-rated games, essentially ...
Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox.
The development team was initially composed of 20 people, who did not work on Carbon, but gradually grew to over 100 people by June 2007. [15] ProStreet is the first Need for Speed game that was primarily developed for high-definition consoles such as the Xbox 360 and PlayStation 3.
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