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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Studies included in this review use a mixture of quantitative and qualitative research methods, that reveal, among other things, that Kahoot! creates statistically significant improvement in learning performance compared to traditional teaching and other tools, on students’ and teachers’ perception of lectures, in classroom dynamics, and ...

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Meaningful insights on performance behaviors and learning objectives can be useful to teachers, learners, and application developers to improve the learning. These insights can be in form of a quick feedback to learners on the learning objectives while the learner still operates within the rules of play.

  4. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    [40] a CyberHunt, or internet scavenger hunt, is a project-based activity which helps students gain experience in exploring and browsing the internet. A CyberHunt may ask students to interact with the site (e.g.: play a game or watch a video), record short answers to teacher questions, as well as read and write about a topic in depth.

  5. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    This method helps students to improve their understanding of the text and bridge the idea with that of the author's. REAP is an acronym for Read, Encode, Annotate and Ponder. [12] Read: Reading a section to discern the idea. Encode: Paraphrasing the idea from the author's perspective to the student's own words.

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Using computers or other forms of technology can give students practice on core content and skills while the teacher can work with others, conduct assessments, or perform other tasks. [ 198 ] [ 199 ] Through the use of educational technology, education is able to be individualized for each student allowing for better differentiation and ...

  7. Human performance technology - Wikipedia

    en.wikipedia.org/wiki/Human_performance_technology

    Human performance technology (HPT), also known as human performance improvement (HPI), or human performance assessment (HPA), is a field of study related to process improvement methodologies such as organization development, motivation, instructional technology, human factors, learning, performance support systems, knowledge management, and training.

  8. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    TGT is an effective tool to teach mathematics as it motivates and helps students acquire skills and mastery with the help of their peer and through healthy competition. [ 7 ] The disadvantages are that it is time consuming for new teachers, requires adequate facilities and infrastructure, and can create confusion in the classroom.

  9. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.