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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]
The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn. It is difficult to pinpoint when gamification, in the strict sense of the term, came to be used in educational contexts, although examples shared online by classroom ...
If the simulation does have a competitive element, it is to motivate and inspire, rather than encourage any malpractice. [12] Some training activities are non-competitive to avoid this, however many noted experts in the field state that the rivalry between teams or individuals improves the learning experience and adds a sense of fun and drama ...
Organizational learning is the process of creating, retaining, and transferring knowledge within an organization. An organization improves over time as it gains experience. From this experience, it is able to create knowledge. This knowledge is broad, covering any topic that could better an organization.
A single vote per person is most useful to make final decisions where only a limited number of options exist; N votes per person can be given, where N is the desired number of 'surviving' options; One hundred votes per person can be given in total and works like "percentages," where any number of votes can be given to an option. This is best ...
Asynchronous learning is beneficial for students who have health problems or who have childcare responsibilities. They have the opportunity to complete their work in a low-stress environment and within a more flexible time frame. [47] In asynchronous online courses, students are allowed the freedom to complete work at their own pace. Being non ...
We have two additional scaling dimensions: post-training scaling, where reinforcement learning, fine-tuning, model distillation require orders of magnitude more compute than pretraining alone ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]