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The reference work Star Trek Fact Files indicates this limit at warp factor 9.99. This is the highest conventional warp speed mentioned for a spaceship (Borg cube). Also in the episode Threshold (Star Trek Voyager) the warp factor 9.99 is suggested as the limit. This is the last warp factor mentioned before the leap takes place in the transwarp ...
Only in a single episode of Star Trek Voyager there was a specific numerical speed value given for a warp factor. In the episode " The 37's ", Tom Paris tells Amelia Earhart that Warp 9.9 is about 4 billion miles per second (using customary units for the character's benefit). [ 23 ]
Star Trek: The Next Generation is an American science fiction television series which aired in syndication from September 1987 through to May 1994. It is the second live-action series of the Star Trek franchise and comprises a total of 176 (DVD and original broadcast) or 178 (syndicated) episodes over 7 seasons.
Star Trek: Deep Space Nine is the third live-action television series in the Star Trek franchise and aired in syndication from January 1993 through June 1999. There were a total of 173 (original broadcast & DVD) or 176 (syndicated) episodes over the show's seven seasons, which are listed here in chronological order by original airdate, which match the episode order in each season's DVD set.
He would become a recurring character in the series, and go on to appear in several episodes of Star Trek: Voyager and the film Star Trek: First Contact (1996). [11] Schultz had previously been known for his role as H. M. Murdock in the television series The A-Team. [17] Andreas Katsulas made his first appearances as Tomalak during season three.
1980: First use of Go motion to animate the Tauntaun creatures and AT-ATs of Star Wars: Episode V - The Empire Strikes Back [59] 1982: First in-house completely computer-generated sequence — the "Genesis sequence" in Star Trek II: The Wrath of Khan. (Former computer graphics in Star Wars - Episode IV: A New Hope were done outside of ILM.) [60]
After rejecting the idea of using CGI for special effects and shooting miniatures, the producers hired ILM—which worked extensively on the Star Trek films—to build a pair of Enterprise models. Six modelmakers, led by Star Trek film veteran Greg Jein, built the models for $75,000. [35] Another model was created midway through the third ...
The communicator was designed by Wah Ming Chang, who also designed other Star Trek props such as the Phaser and Tricorder, as well as the first Romulan ship. [1] The communicator in the Star Trek universe surpasses the capabilities of modern mobile phone technology, the prototypes of which it inspired.