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The reference work Star Trek Fact Files indicates this limit at warp factor 9.99. This is the highest conventional warp speed mentioned for a spaceship (Borg cube). Also in the episode Threshold (Star Trek Voyager) the warp factor 9.99 is suggested as the limit. This is the last warp factor mentioned before the leap takes place in the transwarp ...
In the Star Trek fictional universe, LCARS (/ ˈ ɛ l k ɑːr z /; an acronym for Library Computer Access/Retrieval System) is a computer operating system. Within Star Trek chronology, the term was first used in the Star Trek: The Next Generation series.
Star Trek – was the first program to predict computers used extensively in everyday life, from large computers used to maintain the starship's varied systems to hand-held devices used for analysis. The show frequently dealt with the question of when a computer had too much control over people or people became too dependent upon computers.
Carlson was interested in the concept and the two of them went to work. Using Starfleet Reference Database as a framework, they named the project Memory Alpha, after the Federation's central library from the TOS episode "The Lights of Zetar". [7] Memory Alpha officially launched on December 5, 2003, as a section of the Star Trek Minutiae ...
Star Trek is the code name that was given to a secret prototype project, running a port of Macintosh System 7 and its applications on Intel-compatible x86 personal computers. The project, starting in February 1992, [ 1 ] was conceived in collaboration between Apple Computer , who provided the majority of engineers, and Novell , who at the time ...
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The Starfleet emblem as seen in the franchise. As early as 1964, Gene Roddenberry drafted a proposal for the science fiction series that would become Star Trek.Although he publicly marketed it as a Western in outer space—a so-called "Wagon Train to the stars"—he privately told friends that he was modeling it on Jonathan Swift's Gulliver's Travels, intending each episode to act on two ...
Star Trek: The Next Generation Interactive Technical Manual is a multimedia application software program published by Simon and Schuster Interactive in 1994. Based on the then-recently ended TV series Star Trek: The Next Generation, it allows users to explore a computer-generated simulation of the spacecraft USS Enterprise NCC-1701-D, the principal setting of the series.