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  2. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Vulkan is supported starting in version 4.0 and also includes the possibility of support for Metal using MoltenVK. [35] The engine supports normal mapping , specularity , dynamic shadows using shadow maps , baked and dynamic global illumination , and full-screen post-processing effects like bloom , depth of field , high-dynamic-range rendering ...

  5. HoTMetaL - Wikipedia

    en.wikipedia.org/wiki/HoTMetaL

    HoTMetaL is an early commercial HTML-authoring software program, released in 1994 by SoftQuad Software of Toronto, Canada.. Based on the SGML engine of SoftQuad Author/Editor, HoTMetaL was released with a free version (HoTMetal Free) and a professional version (HoTMetaL Pro).

  6. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post ...

  7. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    The software was originally developed under the name "Moho" in 1999 by Mike Clifton at Lost Marble. The software was distributed by E Frontier until 2007, when it was acquired by Smith Micro Software [1] and renamed to Anime Studio.

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Text to be rendered (along with size, position, orientation, color, and font) Clipping information, if only part of a shape or bitmap image should be rendered; Transparency and compositing information for rendering overlapping shapes; Color space information, allowing the image to be rendered consistently on different displays and printers

  9. Typesetting - Wikipedia

    en.wikipedia.org/wiki/Typesetting

    Metal type read backwards, from right to left, and a key skill of the compositor was their ability to read this backwards text. Before computers were invented, and thus becoming computerized (or digital) typesetting, font sizes were changed by replacing the characters with a different size of type.