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  2. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality. Sequence diagrams are typically associated with use case realizations in the 4+1 architectural view model of the system under development. Sequence diagrams are sometimes called event diagrams or event scenarios.

  3. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design.

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  5. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    UML state machine is an object-based variant of Harel statechart, [2] adapted and extended by UML. [1][3] The goal of UML state machines is to overcome the main limitations of traditional finite-state machines while retaining their main benefits. UML statecharts introduce the new concepts of hierarchically nested states and orthogonal regions ...

  6. Message sequence chart - Wikipedia

    en.wikipedia.org/wiki/Message_Sequence_Chart

    A message sequence chart (or MSC) is an interaction diagram from the SDL family standardized by the International Telecommunication Union. The purpose of recommending MSC (Message Sequence Chart) is to provide a trace language for the specification and description of the communication behaviour of system components and their environment by ...

  7. Stereotype (UML) - Wikipedia

    en.wikipedia.org/wiki/Stereotype_(UML)

    In UML, become is a keyword for a specific UML stereotype, and applies to a dependency (modeled as a dashed arrow). Become shows that the source modeling element (the arrow's tail) is transformed into the target modeling element (the arrow's head), while keeping some sort of identity, even though it may have changed values, state, or even class.

  8. Glossary of Unified Modeling Language terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_Unified...

    Action sequence-Action state-Action steps-Activation - the time during which an object has a method executing. It is often indicated by a thin box or bar superimposed on the Object's lifeline in a Sequence Diagram; Activity diagram - a diagram that describes procedural logic, business process or work flow. An activity diagram contains a number ...

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.