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  2. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    Exact motion planning for high-dimensional systems under complex constraints is computationally intractable. Potential-field algorithms are efficient, but fall prey to local minima (an exception is the harmonic potential fields). Sampling-based algorithms avoid the problem of local minima, and solve many problems quite quickly.

  3. Real-time path planning - Wikipedia

    en.wikipedia.org/wiki/Real-time_path_planning

    Real-Time Path Planning is a term used in robotics that consists of motion planning methods that can adapt to real time changes in the environment. This includes everything from primitive algorithms that stop a robot when it approaches an obstacle to more complex algorithms that continuously takes in information from the surroundings and creates a plan to avoid obstacles.

  4. Probabilistic roadmap - Wikipedia

    en.wikipedia.org/wiki/Probabilistic_roadmap

    The probabilistic roadmap [1] planner is a motion planning algorithm in robotics, which solves the problem of determining a path between a starting configuration of the robot and a goal configuration while avoiding collisions. An example of a probabilistic random map algorithm exploring feasible paths around a number of polygonal obstacles

  5. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    Any-angle path planning algorithms are pathfinding algorithms that search for a Euclidean shortest path between two points on a grid map while allowing the turns in the path to have any angle. The result is a path that cuts directly through open areas and has relatively few turns. [ 1 ]

  6. Wavefront expansion algorithm - Wikipedia

    en.wikipedia.org/wiki/Wavefront_expansion_algorithm

    The plan is a trajectory from start to goal and describes, for each moment in time and each position in the map, the robot's next action. Path planning is solved by many different algorithms, which can be categorised as sampling-based and heuristics-based approaches. Before path planning, the map is discretized into a grid. The vector ...

  7. Multi-agent pathfinding - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_pathfinding

    In a MAPD setting, agents have to complete a stream of tasks, where each task is composed by a pick-up a location and a delivery location. When planning for the completion of a task, the path has to start from the current position of the robot and to end in the delivery position of the task, passing through the pick-up point.

  8. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    The contraction hierarchies algorithm has no knowledge about road types but is able to determine which shortcuts have to be created using the graph alone as input. To find a path from to the algorithm can skip over the grey vertices and use the dashed shortcut instead. This reduces the number of vertices the algorithm has to look at.

  9. Dubins path - Wikipedia

    en.wikipedia.org/wiki/Dubins_path

    The Dubins' path gives the shortest path joining two oriented points that is feasible for the wheeled-robot model. The optimal path type can be described using an analogy with cars of making a 'right turn (R)', 'left turn (L)' or driving 'straight (S).' An optimal path will always be at least one of the six types: RSR, RSL, LSR, LSL, RLR, LRL.