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Wii Music [a] is a music video game developed and published by Nintendo for the Wii video game console. The game was released in Japan and North America in October 2008, and in Europe and Australia in the following month. Wii Music is part of both Nintendo's Touch! Generations brand and the Wii series.
Kazumi Totaka (戸高 一生, Totaka Kazumi, born August 23, 1967) [1] is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games.
The music is an orchestrated score, written by Hiroshi Yamaguchi, Akira Takizawa, Hitomi Kurokawa, Norihiko Hibino, Masato Kouda, and Rei Kondoh. The theme songs are called "The Won-Stoppable Wonderful 100" and "The Won-Stoppable Wonderful 101".
Boogie is a music video game developed by Electronic Arts for the Wii, PlayStation 2 and Nintendo DS. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it. [6] Each song within the game can be performed either as a karaoke or as a dancing game.
Karaoke Revolution is a video game for the PlayStation 3, Wii and Xbox 360.It is developed by Blitz Games and published by Konami.A different version of the game, Karaoke Revolution Glee was released exclusively for the Wii and is based on the popular musical TV sitcom by 20th Century Fox.
Gameplay is similar to other karaoke console games currently available, such as SingStar, where the player(s) choose a song from a list of tunes on the disc. The player(s) are then to sing the tune of the song through a Logitech microphone connected to the Wii. The software then measures the player's performance in voice tonality and rhythm and ...
The game features stars including Mel B, Apolo Anton Ohno, Joey Fatone and Jennie Garth and new professional dancers including Derek Hough and his sister Julianne Hough.The Wii version improves on the original with refined Wii Remote and Nunchuk controls.
The Conduit was the first third-party Wii game to use the accessory. [12] [17] While in a Free for All match, players are only able to hear the six other players closest to them on a level. The developer stated that the decision was made in order to cut down on the substantial amount of noise created by 12 players speaking at once.