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  2. Listing's law - Wikipedia

    en.wikipedia.org/wiki/Listing's_law

    Listing's law, named after German mathematician Johann Benedict Listing (1808–1882), describes the three-dimensional orientation of the eye and its axes of rotation. Listing's law has been shown to hold when the head is stationary and upright and gaze is directed toward far targets, i.e., when the eyes are either fixating, making saccades, or pursuing moving visual targets.

  3. Integral imaging - Wikipedia

    en.wikipedia.org/wiki/Integral_imaging

    Integral imaging is a three-dimensional imaging technique that captures and reproduces a light field by using a two-dimensional array of microlenses (or lenslets), sometimes called a fly's-eye lens, normally without the aid of a larger overall objective or viewing lens. In capture mode, in which a film or detector is coupled to the microlens ...

  4. Curvilinear perspective - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_perspective

    Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).

  5. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    When the single 2D image is viewed with proper eye convergence, it causes the brain to fuse different patterns perceived by the two eyes into a virtual 3D image without, hidden within the 2D image, the aid of any optical equipment. SIS images are created using a repeating pattern. [18] [29] Programs for their creation include Mathematica. [30] [31]

  6. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    If you view the image with red-cyan 3D glasses, the text will alternate between Red and Blue. 3D red cyan glasses are recommended to view this image correctly. Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colors, typically red and cyan ...

  9. 3D stereo view - Wikipedia

    en.wikipedia.org/wiki/3D_stereo_view

    In 1833, an English scientist Charles Wheatstone discovered stereopsis, the component of depth perception that arises due to binocular disparity.Binocular disparity comes from the human eyes having a distance between them: A 3D scene viewed through the left eye creates a slightly different image than the same scene viewed with the right eye, with the head kept in the same position.