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JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students.
Also, most of the characters are not wearing their "normal" outfit in JumpStart Advanced 2nd Grade; that is, the outfits they wear in this game are not the same ones they wore in other games released around the same time. Frankie: (Voiced by Dee Bradley Baker) As stated above, Frankie is a dachshund dog who first appeared in JumpStart 1st Grade ...
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
The order of the natural numbers shown on the number line. A number line is a graphical representation of a straight line that serves as spatial representation of numbers, usually graduated like a ruler with a particular origin point representing the number zero and evenly spaced marks in either direction representing integers, imagined to extend infinitely.
Image credits: historycoolkids The History Cool Kids Instagram account has amassed an impressive 1.5 million followers since its creation in 2016. But the page’s success will come as no surprise ...
Signum function = . In mathematics, the sign function or signum function (from signum, Latin for "sign") is a function that has the value −1, +1 or 0 according to whether the sign of a given real number is positive or negative, or the given number is itself zero.
The new challenges, learning potential, and consistent struggles of these games also make video games motivating and entertaining for the user. Gee takes a personal approach to explaining how the immersive, interactive world of a video game engages the player in ways that formal education may fall short.