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His interest in magic squares led to higher dimensions: magic cubes, tesseracts, etc. He developed a new diagram for the four-dimensional tesseract. This was published in 1962 when he showed constructions of four-, five-, and six-dimensional magic hypercubes of order three. [1] He later was the first to publish diagrams of all 58 magic ...
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[5] [6] [7] However, if all the numbers are used and no player gets exactly 15, the game is a draw. [5] [6] The game is identical to tic-tac-toe, as can be seen by reference to a 3x3 magic square: if a player has selected three numbers which can be found in a line on a magic square, they will add up to 15. If they have selected any other three ...
Three-dimensional tic-tac-toe on a 3×3×3 board. In this game, the first player has an easy win by playing in the centre if two people are playing. One can play on a board of 4x4 squares, winning in several ways. Winning can include: four in a straight line, four in a diagonal line, four in a diamond, or four to make a square.
A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers ) whose sum taken in any row, any column, or in either diagonal is the same target number .
Sallows is an expert on the theory of magic squares [1] and has invented several variations on them, including alphamagic squares [2] [3] and geomagic squares. [4] The latter invention caught the attention of mathematician Peter Cameron who has said that he believes that "an even deeper structure may lie hidden beyond geomagic squares" [5]
For the diagonal or pandiagonal classes, one or possibly 2 of the 6 oblique magic squares may be pandiagonal magic. All but 6 of the oblique squares are 'broken'. This is analogous to the broken diagonals in a pandiagonal magic square. i.e. Broken diagonals are 1-D in a 2-D square; broken oblique squares are 2-D in a 3-D cube.
An example of a 3 × 3 × 3 magic cube. In this example, no slice is a magic square. In this case, the cube is classed as a simple magic cube.. In mathematics, a magic cube is the 3-dimensional equivalent of a magic square, that is, a collection of integers arranged in an n × n × n pattern such that the sums of the numbers on each row, on each column, on each pillar and on each of the four ...