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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  3. Mixed reality game developed at UGA may help kids ... - AOL

    www.aol.com/mixed-reality-game-developed-uga...

    New game blends real and virtual worlds, helping kids set and follow fitness goals.

  4. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  5. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    For educational purpose, the most mentioned virtual projects include Second Life, [3] [4] CAVE VR system, [5] AET Zone [6] are being used in a wide range of disciplines. Among all the technical tools supporting immersive learning, the CAVE , which defined as a room-like environment with projection screens is well discussed.

  6. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation ...

  7. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  8. Google Expeditions - Wikipedia

    en.wikipedia.org/wiki/Google_Expeditions

    Google Expeditions was a virtual reality (VR) platform developed by Google and designed for educational institutions.Using Android or iOS smartphones, the companion mobile app and head-mounted displays such as Google Cardboard or Daydream View, students (or other users) could take virtual trips to various destinations.

  9. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings). VR is one of the key technologies in the reality-virtuality continuum .

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