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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.

  3. Plasterwork - Wikipedia

    en.wikipedia.org/wiki/Plasterwork

    The one working on top will do from the ceiling's edge to about belly height and work off a milk crate for an 8-foot (2.4 m) ceiling, or work off stilts for 12-foot-high rooms. For cathedral ceilings or very high walls, staging is set up and one works topside, the others further below. Clean up before they finish a job

  4. External render - Wikipedia

    en.wikipedia.org/wiki/External_render

    Traditionally, a render would be manufactured on site by a plasterer mixing sand, cement and sometimes lime material together with water to produce his render. This would then be applied to the walls, usually in either two or three coats. [6] When painting, there is usually a primer, an undercoat and a topcoat.

  5. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  6. Cement render - Wikipedia

    en.wikipedia.org/wiki/Cement_render

    Cement render or cement plaster is the application of a mortar mix of sand and cement, (optionally lime) and water to brick, concrete, stone, or mud brick. It is often textured, colored, or painted after application.

  7. Architectural rendering - Wikipedia

    en.wikipedia.org/wiki/Architectural_rendering

    Architectural rendering, architectural illustration, or architectural visualization (often abbreviated to archviz or ArchViz) is the art of creating three-dimensional images or animations showing the attributes of a proposed architectural design.

  8. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    As a consequence to the developers' attention to detail, however, some areas of the game have lower frame rates due to the large number of enemies on screen. Halo 3 is claimed by its creators at Bungie to have a draw distance upwards of 14 miles, which is an example of the vastly improved draw distances made possible by more recent game consoles.

  9. Volume solid - Wikipedia

    en.wikipedia.org/wiki/Volume_solid

    This is an important concept when using paint industrially to calculate the cost of painting. [1] It can be said that it is the real volume of paint. Here is the formula by which one can calculate the volume solid of paint, (Total sum by volume of each solid ingredient in paint x 100%)/ Total sum by volume of each ingredient in paint.