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Boris FX is a visual effects and video editing software plug-in developer based in Boston, Massachusetts, USA.The developer is known for its flagship products, Continuum (formerly Boris Continuum Complete/BCC), Sapphire, Mocha, and Silhouette.
Boris Continuum Complete is a special effects plug-in package that works in conjunction with Adobe Creative Suite, including CS6, Avid editing and finishing systems such as Sony Vegas Pro, and Apple Final Cut Pro.
Boris RED is an integrated 3D compositing, titling, and effects application that works with the Adobe Creative Suite, Avid, Apple, Grass Valley, Media 100 and Sony editing systems. RED adds features to NLE timelines and integrates a standalone engine for effects creation and rendering.
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.
However, new features in Nik Color Efex include HSL filtering, dynamic filters, and access to Viveza as a filter. Upgraded selection tools include polygon and elliptical U Points as well as a new luminosity masking option. Direct plugin-to-plugin switching and the ability export directly from each plugin complete the workflow improvements. [32]
Your muscles stay ready to use protein for up to 24 hours after a workout, so there’s no rush. As long as you’re eating enough protein daily and resting plenty between workouts—you’re good ...
Unsharp masking applied to lower part of image. Unsharp masking (USM) is an image sharpening technique, first implemented in darkroom photography, but now commonly used in digital image processing software. Its name derives from the fact that the technique uses a blurred, or "unsharp", negative image to create a mask of the original image. The ...
An example workflow would be to use the cryptomatte image to generate a mask that itself is used to limit an effect to only a certain part of the image. It can thereby be used to quickly create masks without the need of re-rendering a whole scene. The example workflow for images: