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  2. Algorithms + Data Structures = Programs - Wikipedia

    en.wikipedia.org/wiki/Algorithms_+_Data...

    Algorithms + Data Structures = Programs [1] is a 1976 book written by Niklaus Wirth covering some of the fundamental topics of system engineering, computer programming, particularly that algorithms and data structures are inherently related. For example, if one has a sorted list one will use a search algorithm optimal for sorted lists.

  3. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    The next step is to use the correspondences between the two data structures to create a program structure that is capable of processing the input data structure and producing the output data structure. (Sometimes this isn't possible. See the discussion of structure clashes, below.)

  4. Software construction - Wikipedia

    en.wikipedia.org/wiki/Software_construction

    Research over 25 years showed that the cost of rework can be 10 to 100 times (5 to 10 times for smaller projects) more expensive than getting the requirements right the first time. Given that 25% of the requirements change during development on average project, the need to reduce the cost of rework elucidates the need for anticipating change. [3]

  5. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  6. Cost estimation in software engineering - Wikipedia

    en.wikipedia.org/wiki/Cost_estimation_in...

    The Use Case Points method (UCP) Weighted Micro Function Points (WMFP) Wideband Delphi; Most cost software development estimation techniques involve estimating or measuring software size first and then applying some knowledge of historical of cost per unit of size. Software size is typically sized in SLOC, Function Point or Agile story points.

  7. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  8. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    The structure of these data descriptions determines the organization of the program. Then, the book carefully introduces data forms of progressively growing complexity. It starts with data of atomic forms and then progresses to compound forms, including data that can be arbitrarily large. For each kind of data definition, the book explains how ...

  9. Structured systems analysis and design method - Wikipedia

    en.wikipedia.org/wiki/Structured_systems...

    cost/benefit; impact of the new system; Where necessary, the option will be documented with a logical data structure and a level 1 data-flow diagram. The users and analyst together choose a single business option. This may be one of the ones already defined or may be a synthesis of different aspects of the existing options.