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  2. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    A key intuition of this sort of intersection problem is to represent each shape as an equation which is true for all points on the shape. Solving them as a system of two simultaneous equations finds the points which belong to both shapes, which is the intersection. The equations below were solved using Maple.

  3. Riemann sum - Wikipedia

    en.wikipedia.org/wiki/Riemann_sum

    This approach can be used to find a numerical approximation for a definite integral even if the fundamental theorem of calculus does not make it easy to find a closed-form solution. Because the region by the small shapes is usually not exactly the same shape as the region being measured, the Riemann sum will differ from the area being measured.

  4. Gaussian quadrature - Wikipedia

    en.wikipedia.org/wiki/Gaussian_quadrature

    With the n-th polynomial normalized to give P n (1) = 1, the i-th Gauss node, x i, is the i-th root of P n and the weights are given by the formula [3] = [′ ()]. Some low-order quadrature rules are tabulated below (over interval [−1, 1] , see the section below for other intervals).

  5. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Linear interpolation on a data set (red points) consists of pieces of linear interpolants (blue lines). Linear interpolation on a set of data points (x 0, y 0), (x 1, y 1), ..., (x n, y n) is defined as piecewise linear, resulting from the concatenation of linear segment interpolants between each pair of data points.

  6. Convex hull - Wikipedia

    en.wikipedia.org/wiki/Convex_hull

    The point set itself forms one endpoint of this family of shapes, and its convex hull forms the other endpoint. [41] The convex layers of a point set are a nested family of convex polygons, the outermost of which is the convex hull, with the inner layers constructed recursively from the points that are not vertices of the convex hull. [47]

  7. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    In order to find the intersection point of a set of lines, we calculate the point with minimum distance to them. Each line is defined by an origin a i and a unit direction vector n̂ i . The square of the distance from a point p to one of the lines is given from Pythagoras:

  8. Spline interpolation - Wikipedia

    en.wikipedia.org/wiki/Spline_interpolation

    The relations are n − 1 linear equations for the n + 1 values k 0, k 1, ..., k n. For the elastic rulers being the model for the spline interpolation, one has that to the left of the left-most "knot" and to the right of the right-most "knot" the ruler can move freely and will therefore take the form of a straight line with q′′ = 0 .

  9. Intersecting chords theorem - Wikipedia

    en.wikipedia.org/wiki/Intersecting_chords_theorem

    In Euclidean geometry, the intersecting chords theorem, or just the chord theorem, is a statement that describes a relation of the four line segments created by two intersecting chords within a circle.