Search results
Results from the WOW.Com Content Network
The uploader of this file has agreed to the Wikimedia Foundation 3D patent license: This file and any 3D objects depicted in the file are both my own work. I hereby grant to each user, maker, or distributor of the object depicted in the file a worldwide, royalty-free, fully-paid-up, nonexclusive, irrevocable and perpetual license at no additional cost under any patent or patent application I ...
MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.
A scenery generator is software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally a 3D artist would render and create the landscapes. These programs are often used in video games or movies.
A screen generator, also known as a screen painter, screen mapper, [1] or forms generator is a software package (or component thereof) which enables data entry screens to be generated declaratively, by "painting" them on the screen WYSIWYG-style, or through filling-in forms, rather than requiring writing of code to display them manually.
Five dice showing 41,256, which denotes "monogram" on an updated EFF cryptographic word list. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required.
3D Maze is the name given to a screensaver, created in OpenGL, that was present in Microsoft Windows from Windows 95 [1] until it was discontinued after Windows ME.
Ten ten-sided dice. The pentagonal trapezohedron was patented for use as a gaming die (i.e. "game apparatus") in 1906. [1] These dice are used for role-playing games that use percentile-based skills; however, a twenty-sided die can be labeled with the numbers 0-9 twice to use for percentages instead.
For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post ...