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  2. Three-quarter view - Wikipedia

    en.wikipedia.org/wiki/Three-quarter_view

    The three-quarter profile (or two-third) in portraits; The three-quarter perspective (2.5D) in video games This page was last edited on 18 ...

  3. 3/4 profile - Wikipedia

    en.wikipedia.org/?title=3/4_profile&redirect=no

    This page was last edited on 22 May 2018, at 14:51 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply ...

  4. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.

  5. 3/4 - Wikipedia

    en.wikipedia.org/wiki/3/4

    3/4 or 3 ⁄ 4 or ¾ may refer ... 3/4 profile, in portraits; 3/4 perspective, in video games; 3/4 (single album), a single album by South Korean band Onewe; Other uses

  6. Rule of thirds - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thirds

    The rule of thirds is a rule of thumb for composing visual art such as designs, films, paintings, and photographs. [3] The guideline proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that important compositional elements should be placed ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Geometric dimensioning and tolerancing - Wikipedia

    en.wikipedia.org/wiki/Geometric_dimensioning_and...

    Example of true position geometric control defined by basic dimensions and datum features. Geometric dimensioning and tolerancing (GD&T) is a system for defining and communicating engineering tolerances via a symbolic language on engineering drawings and computer-generated 3D models that describes a physical object's nominal geometry and the permissible variation thereof.

  9. 3–4 defense - Wikipedia

    en.wikipedia.org/wiki/3–4_defense

    The 3–4 defense incorporates three defensive linemen – two defensive ends and one nose tackle, who line up opposite the other team's offensive line.Those three players are responsible for engaging the other team's offensive line, allowing the four linebackers to either rush the quarterback or drop back into coverage, depending on the situation.