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Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
The most famous pastebin is the eponymous pastebin.com. [citation needed] Other sites with the same functionality have appeared, and several open source pastebin scripts are available. Pastebins may allow commenting where readers can post feedback directly on the page. GitHub Gists are a type of pastebin with version control. [citation needed]
NoScript can force the browser to always use HTTPS when establishing connections to some sensitive sites, in order to prevent man-in-the-middle attacks. This behavior can be triggered either by the websites themselves, by sending the Strict Transport Security header, or configured by users for those websites that don't support Strict Transport Security yet.
Invisible comments are useful for alerting other editors to issues such as common mistakes that regularly occur in the article, a section title's being the target of an incoming link, or pointing to a discussion that established a consensus relating to the article.
Khitan large script: Kitl: 920: by order of Abaoji: Largely undeciphered logographic script for the Khitan language. Khitan small script: Kits: ca. 924: Yelü Diela: Partially deciphered logographic script with phonetic elements for Khitan: Khom: 1924: Ong Kommandam: Semi-syllabary used for secret communication among dissidents in French Laos ...
An invisible wall (or alpha wall) is a boundary in a video game that limits where a player character can go in a certain area, but does not appear as a physical obstacle. [1] The term can also refer to an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence, which does not allow the character to jump over ...
Harvey Smith (pictured 2006), who worked as a designer for the original Deus Ex, was the director for Invisible War. [13] Development of Invisible War began at series creator Ion Storm following the success of the original Deus Ex. Most of the development team returned, eager to both tell a new story and refine the original gameplay.